The main task ahead is to improve usability. Luckily I have blind friends who are willing to test drive the software. There will be a text tutorial using accessible section headers, supported by a list of controls and audio/video quick starts.
The software itself is written in C++, using Qt. I found that different screenreaders tended to all act differently, probably because their underlying implementations were proprietary and non-standard, so I opted for using SAPI to add voice support, which is appropriate for such a text-oriented game.
|A few popular two dimensional crossword formats are supported as well.|
In other news, I came third out of third year student applicants in the Search for a Star competition, in the 'Rising Star' category. So I'm pleased about that... but hopefully it'll go even better next year!